Brawl - Fox - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- SetAirGround(50)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalStart)
- else
- ChangeSubaction(FinalStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(FinalAirStart)
- else
- ChangeSubaction(FinalAirStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script