Brawl - Fox - Action - 0x10d AppealSmash
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
- ChangeSubactionRestartFrame(AppealSStartL)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- ChangeSubactionRestartFrame(AppealSL)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(4)] }
- ChangeSubactionRestartFrame(AppealSEndL)
- else
- ChangeSubactionRestartFrame(AppealSStartR)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- ChangeSubactionRestartFrame(AppealSR)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(4)] }
- ChangeSubactionRestartFrame(AppealSEndR)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
Exit Script (Common)