Brawl - Fox - Action - 0x2a AttackS4Start
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10089), action: AttackS4Hold, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(ButtonHeld value(0))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10087), action: AttackS4S, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual InternalConstantInt (0xc32))) - Posture(2)
 
- else- if ((InternalConstantInt(ControlStickXAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc32))) - Posture(1)
 
 
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(AttackS4Start)
Exit Script (Common)