Brawl - Fox - Action - 0x11c
Entry Script
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwEnd)
- else
- ChangeSubactionRestartFrame(SpecialLwEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- DisableInterrupt(10146)
- EnableInterrupt(10147)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirLwEnd)
- else
- ChangeSubactionRestartFrame(SpecialAirLwEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script