Brawl - Ganondorf - Action - 0x99

Entry Script (Common)

  1. Subroutine(0x1a034)
  2. UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43028 })] }
  3. CreateInterrupt { interrupt_id: None, action: 0x98, requirement: (not(TurningWithItem)) }
  4. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)

  1. if (TurningWithItem)
    1. IfStatementAnd (not(HitByCapeEffect))
    2. UnknownEvent { namespace: 0x20, code: 0x1, unk1: 0x0, arguments: [] }