Brawl - Ganondorf - Action - 0x113 SpecialS
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- Subroutine(0x1b318)
- if (OnGround)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- ChangeSubactionRestartFrame(SpecialSStart)
- Subroutine(0x1b1e0)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
- SetAirGround(15)
- CallEveryFrame { thread_id: 9, script: 0x1b3b8 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- ChangeSubactionRestartFrame(SpecialAirSStart)
- Subroutine(0x1b230)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- SetAirGround(17)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CallEveryFrame { thread_id: 9, script: 0x1b450 }
Exit Script