Brawl - Ganondorf - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- if (OnGround)
- ChangeSubactionRestartFrame(FinalStart)
- else
- ChangeSubactionRestartFrame(FinalAirStart)
- SetAirGround(12)
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1c2a8 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x1b1e0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x1b230)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(288)))
- IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(289)))
- FinalSmashExit