Brawl - Ganondorf - Action - 0xca
Entry Script (Common)
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: 0xcb, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
- SoundEffect1(195)
- UnknownEvent { namespace: 0x17, code: 0x5, unk1: 0x0, arguments: [] }
- CallEveryFrame { thread_id: 9, script: 0x1d1c4 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(67)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x3, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Value(4), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- LoopRest
Exit Script (Common)