Brawl - Ganondorf - Action - 0xc9
Entry Script (Common)
- ChangeSubactionRestartFrame(JumpF)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- Armor { armor_type: None, tolerance: 0.0 }
- CallEveryFrame { thread_id: 9, script: 0x1d0ec }
Exit Script (Common)