Brawl - Ganondorf - Action - 0x43 GroundHit
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
 - PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
 - CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
 - PreviousInterruptAddRequirement(AnimationEnd)
 - PreviousInterruptAddRequirement(InAir)
 - CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
 - PreviousInterruptAddRequirement(AnimationEnd)
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(2)) }
 - PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
 - CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(4)) }
 - PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
 - CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (InAir) }
 - CallEveryFrame { thread_id: 9, script: 0x1366c }
 
            Exit Script (Common)