Brawl - Ganondorf - Action - 0x43 GroundHit
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
- PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
- PreviousInterruptAddRequirement(AnimationEnd)
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
- PreviousInterruptAddRequirement(AnimationEnd)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement((InternalConstantInt(LeftKnockback) GreaterThan InternalConstantInt (0xcd4)))
- CreateInterrupt { interrupt_id: None, action: HitWall, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement((InternalConstantInt(RightKnockback) GreaterThan InternalConstantInt (0xcd4)))
- CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (InAir) }
- CallEveryFrame { thread_id: 9, script: 0x1366c }
Exit Script (Common)