Brawl - Ganondorf - Action - 0x86 GlideLanding
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- if (SubactionExists value(62))
- ChangeSubactionRestartFrame(_15)
- CreateInterrupt { interrupt_id: Some(10013), action: DownWait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- else
- CreateInterrupt { interrupt_id: Some(10014), action: DownStand, requirement: (ButtonTap) }
- PreviousInterruptAddRequirement(OnGround)
Exit Script (Common)