Brawl - Mario - Action - 0x118

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  3. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(1)] }
  4. if ((LongtermAccessInt(Temp1) LessThan InternalConstantInt (0x5dc1)))
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 470 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 474 }
    3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2), Bool(false)] }
  5. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 471 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 475 }
    3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(3), Bool(false)] }
  6. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. EnableInterrupt(10000)
      6. DisableInterrupt(10002)
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. EnableInterrupt(10002)
      6. DisableInterrupt(10000)
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 0 }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
  3. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(0)] }