Brawl - Mario - Action - 0x93

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: LadderWait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
  4. UnknownEvent { namespace: 0x8, code: 0x7, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0xc, code: 0x4, unk1: 0x0, arguments: [] }
  6. if ((InternalConstantInt(CharacterDirection) Equal scalar(1)))
    1. UnknownEvent { namespace: 0x4, code: 0xc, unk1: 0x0, arguments: [Value(390)] }
  7. else
    1. UnknownEvent { namespace: 0x4, code: 0xc, unk1: 0x0, arguments: [Value(391)] }

Exit Script (Common)