Brawl - Mario - Action - 0x1c GuardOff
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
- PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
- PreviousInterruptAddRequirement(TapJumpOn)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(GuardOff)
- if ((RandomAccessInt(ThrowDataParam2) GreaterThan scalar(0)))
- EnableInterruptGroup(GroundSpecial)
- EnableInterruptGroup(GroundItem)
- EnableInterruptGroup(GroundAttack)
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23080 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
- CallEveryFrame { thread_id: 9, script: 0x1129c }
Exit Script (Common)