Brawl - Mario - Action - 0x1a GuardOn
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
- PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- Subroutine(0x223e8)
- CreateInterrupt { interrupt_id: None, action: ShieldBreak, requirement: ((LongtermAccessFloat(ShieldCharge) LessThan scalar(0))) }
- CreateInterrupt { interrupt_id: None, action: Guard, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23076 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23078 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- ChangeSubactionRestartFrame(GuardOn)
- UnknownEvent { namespace: 0x4, code: 0xa, unk1: 0x0, arguments: [Value(64)] }
- UnknownEvent { namespace: 0x4, code: 0xb, unk1: 0x0, arguments: [Scalar(0.0)] }
- CallEveryFrame { thread_id: 9, script: 0x22538 }
- Subroutine(0x2d9c)
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) Equal scalar(27)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(29)))
- else
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(20), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(21), Bool(true), Bool(true)] }