Brawl - Mario - Action - 0xdd

Entry Script (Common)

  1. Subroutine(0x21c50)
  2. Subroutine(0x218f0)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(JumpB)
  5. CallEveryFrame { thread_id: 9, script: 0x21c20 }

Exit Script (Common)