Brawl - Mario - Action - 0x46 HitGround
Entry Script (Common)
- CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
- Subroutine(0x1424c)
- Subroutine(0xb1fc)
- Subroutine(0xb37c)
- Subroutine(Offset { offset: 0x21778, origin: 0x143a0 })
- AsyncWait(3.0)
- Subroutine(Offset { offset: 0x21788, origin: 0x143b0 })
Exit Script (Common)