Brawl - Mario - Action - 0xef
Entry Script (Common)
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x19) }
- if ((InternalConstantInt(CurrentSubaction) Equal scalar(-1)))
- Switch(10001, 5)
- Case(1)
- ChangeSubactionRestartFrame(DamageFlyN)
- Case(2)
- ChangeSubactionRestartFrame(DamageFlyLw)
- Case(3)
- ChangeSubactionRestartFrame(DamageFlyTop)
- Case(4)
- ChangeSubactionRestartFrame(DamageFlyRoll)
- UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(DamageFlyHi)
- EndSwitch
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: BoolIsTrue }, Variable(Variable { memory_type: RandomAccess, data_type: Bool, address: 16 })] }
- LoopRest
- SyncWait(3.0)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }
Exit Script (Common)