Brawl - Mario - Action - 0x115 SpecialLw
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- if (not(ArticleExists value(2)))
- GenerateArticle { article_id: 2, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(0)] }
- IntVariableSet { variable: LongtermAccessInt(Temp2), value: -1 }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0), Bool(false)] }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwStart)
- else
- ChangeSubactionRestartFrame(SpecialLwStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirLwStart)
- else
- ChangeSubactionRestartFrame(SpecialAirLwStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(279)))
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(0)] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
- UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }