Brawl - Mario - Action - 0x115 SpecialLw

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement((LongtermAccessInt(Temp1) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
  3. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  4. if (not(ArticleExists value(2)))
    1. GenerateArticle { article_id: 2, subaction_only: true }
  5. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(0)] }
  6. IntVariableSet { variable: LongtermAccessInt(Temp2), value: -1 }
  7. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0), Bool(false)] }
  8. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirLwStart)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirLwStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(279)))
    1. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(2), Value(0)] }
    2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 65 })] }
    3. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }