Brawl - Snake - Action - 0x133
Entry Script
- ControllerUnk02
- ChangeSubactionRestartFrame(AppealWait)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonPress }, Value(0)] }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Value(1), Scalar(0.0)] }
- CallEveryFrame { thread_id: 9, script: 0x1a620 }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- ChangeSubactionRestartFrame(AppealEnd)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
Exit Script
- if (ArticleExists value(14))
- IfStatementAnd (Unknown(24) value(14))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- ArticleEvent(14)