PM3.6 - Roy - Action - 0x11c

Entry Script

  1. Subroutine(0x31fa4)
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. if (BoolIsTrue RandomAccessBool (0x15))
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 476 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 485 }
  8. else
    1. if (BoolIsTrue RandomAccessBool(EnableAutoJab))
      1. IntVariableSet { variable: RandomAccessInt (0x0), value: 478 }
      2. IntVariableSet { variable: RandomAccessInt (0x1), value: 487 }
    2. else
      1. if (BoolIsTrue RandomAccessBool (0x17))
        1. IntVariableSet { variable: RandomAccessInt (0x0), value: 30 }
        2. IntVariableSet { variable: RandomAccessInt (0x1), value: 31 }
      2. else
        1. IntVariableSet { variable: RandomAccessInt (0x0), value: 477 }
        2. IntVariableSet { variable: RandomAccessInt (0x1), value: 486 }
  9. Subroutine(0x1d388)

Exit Script