PM3.6 - Roy - Action - 0xb Jump

Entry Script (Common)

  1. Subroutine(0x21c50)
  2. Subroutine(0x218f0)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. if ((LongtermAccessFloat (0x6) GreaterThanOrEqual InternalConstantInt (0xc43)))
    1. if (BoolIsTrue RandomAccessBool(Shorthop))
      1. ChangeSubactionRestartFrame(JumpB_1)
    2. else
      1. ChangeSubactionRestartFrame(JumpB)
  5. else
    1. if (BoolIsTrue RandomAccessBool(Shorthop))
      1. ChangeSubactionRestartFrame(JumpF_1)
    2. else
      1. ChangeSubactionRestartFrame(JumpF)
  6. if (BoolIsTrue LongtermAccessBool(HasScrewAttack))
    1. SoundEffect1(8107)
  7. Subroutine(0x9019d9b8)

Exit Script (Common)