PM3.6 - Roy - Action - 0x2a AttackS4Start

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: Some(10089), action: AttackS4Hold, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(ButtonHeld value(0))
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: Some(10087), action: AttackS4S, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual InternalConstantInt (0xc32)))
    1. Posture(2)
  8. else
    1. if ((InternalConstantInt(ControlStickXAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc32)))
      1. Posture(1)
  9. Posture(4)
  10. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  11. ChangeSubactionRestartFrame(AttackS4Start)

Exit Script (Common)