PM3.6 - Roy - Action - 0xa2 SmashSwingItemCharge

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: SmashSwingItem, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: SmashSwingItem, requirement: (ButtonNotPressed value(0)) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21024 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  7. IntVariableAdd { variable: RandomAccessInt (0x0), value: 2 }
  8. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }

Exit Script (Common)