PM3.6 - Roy - Action - 0x9e NeutralSwingItem

Entry Script (Common)

  1. Subroutine(0x1836c)
  2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21022 }), Bool(false), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1033 })] }
  3. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21022 })] }
  4. Case(289)
  5. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(78), Bool(true)] }
  6. Subroutine(0x447c)
  7. Case(296)
  8. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(82), Bool(true)] }
  9. Subroutine(0x474c)
  10. Case(307)
  11. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(90), Bool(true)] }
  12. Subroutine(0x4f64)
  13. Case(314)
  14. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(94), Bool(true)] }
  15. Subroutine(0x5234)
  16. Case(300)
  17. UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(86), Bool(true)] }
  18. Subroutine(0x4c94)
  19. EndSwitch

Exit Script (Common)

  1. if (HoldingItem)
    1. BeamSwordTrail { unk: 101 }
    2. if ((InternalConstantInt(HeldItem) Equal scalar(4)))
      1. ItemSetProperty { unk1: 0, unk2: 1.0 }