PM3.6 - Roy - Action - 0x11 Squat

Entry Script (Common)

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: SquatWait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. Subroutine(0xeabc)
  5. ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
  6. EnableInterruptGroup(GroundCatch)
  7. ClearInterruptGroup(PassThroughPlat)
  8. CreateInterrupt { interrupt_id: None, action: Pass, requirement: ((RandomAccessInt (0x0) Equal scalar(0))) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. ClearInterruptGroup(Main)
  11. EnableInterruptGroup(PassThroughPlat)
  12. ChangeSubactionRestartFrame(Squat)

Exit Script (Common)