PM3.6 - Roy - Action - 0x11a

Entry Script

  1. Subroutine(0x31fa4)
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. Subroutine(0x1d2b8)
  4. ControllerUnk02
  5. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 283 }
  6. CallEveryFrame { thread_id: 9, script: 0x1d2e8 }
  7. Subroutine(0x1d498)
  8. if (BoolIsTrue RandomAccessBool (0x15))
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 471 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 480 }
  9. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 472 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 481 }
  10. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
  12. BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
  13. Subroutine(0x1d388)

Exit Script