PM3.6 - Roy - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 494 }
  6. IntVariableSet { variable: RandomAccessInt (0x1), value: 498 }
  7. Subroutine(0x1df38)

Exit Script