PM3.6 - Sonic - Action - 0x11c
            Entry Script
            - BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (not(BoolIsTrue RandomAccessBool(EnableLandingLag))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (BoolIsTrue RandomAccessBool(EnableLandingLag)) }
- PreviousInterruptAddRequirement(OnGround)
- SetAirGround(0)
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24003 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
- CallEveryFrame { thread_id: 9, script: 0x1e9b0 }
- if (RollADie value(4)) - ChangeSubactionRestartFrame(SpecialNHit)
 
- else- if (RollADie value(3)) - ChangeSubactionRestartFrame(SpecialNHit2)
 
- else- if (RollADie value(2)) - ChangeSubactionRestartFrame(SpecialNHit3)
 
- else- if (RollADie value(1)) - ChangeSubactionRestartFrame(SpecialNHit4)
 
 
 
 
Exit Script