PM3.6 - Sonic - Action - 0x124

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x79) }
  4. IntVariableSet { variable: LongtermAccessInt (0x61), value: 0 }
  5. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 17 }
  6. CallEveryFrame { thread_id: 9, script: 0x2e7e4 }
  7. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc3d))) }
  8. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: ((LongtermAccessInt (0x61) GreaterThan LongtermAccessInt (0x5d))) }
  9. CreateInterrupt { interrupt_id: None, action: 0x125, requirement: (ShieldInputPress) }
  10. Posture(3)
  11. Posture(4)
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 489 }
  13. IntVariableSet { variable: RandomAccessInt (0x1), value: 490 }
  14. loop Infinite times:
    1. if (OnGround)
      1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 0 }
      2. SetAirGround(6)
      3. SetEdgeSlide(Unknown(2))
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(116)
      2. SetEdgeSlide(Airbourne)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script