PM3.6 - Sonic - Action - 0x115 SpecialLw

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
  2. CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc3d)))
  4. CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (AnimationEnd) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 487 }
  6. IntVariableSet { variable: RandomAccessInt (0x1), value: 488 }
  7. loop Infinite times:
    1. Posture(3)
    2. Posture(4)
    3. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(Unknown(2))
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    4. else
      1. SetAirGround(116)
      2. SetEdgeSlide(Airbourne)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    5. LoopRest

Exit Script