PM3.6 - Sonic - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. ArticleVisibility { article_id: 1, visibility: false }
  3. UnknownEvent { namespace: 0xf, code: 0x0, unk1: 0x0, arguments: [Value(6), Value(0), Value(0)] }
  4. UnknownEvent { namespace: 0xf, code: 0x6, unk1: 0x0, arguments: [Value(6), Value(7)] }
  5. BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
  6. BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
  7. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  8. IntVariableSet { variable: RandomAccessInt (0x0), value: 493 }
  9. IntVariableSet { variable: RandomAccessInt (0x1), value: 494 }
  10. loop Infinite times:
    1. if ((RandomAccessInt (0x0) Equal InternalConstantInt(CurrentSubaction)))
      1. IfStatementOr ((RandomAccessInt (0x1) Equal InternalConstantInt(CurrentSubaction)))
      2. if (AnimationEnd)
        1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
    2. else
      1. if (OnGround)
        1. SetEdgeSlide(Unknown(2))
        2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
        3. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetEdgeSlide(Airbourne)
        2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
        3. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(294)
  3. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  5. ArticleRemove(1)
  6. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  7. BoolVariableSetFalse { variable: LongtermAccessBool(CannotDie) }
  8. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }
  9. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
  10. FinalSmashExit
  11. EndSwitch