PM3.6 - Sonic - Action - 0x11f

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (InAir) }
  4. CreateInterrupt { interrupt_id: Some(12288), action: 0x121, requirement: (ButtonPress value(0)) }
  5. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 0 }
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
  7. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
  8. SetAirGround(15)
  9. SetEdgeSlide(StayOn)
  10. ChangeSubactionRestartFrame(SpecialSEndLoop)
  11. loop Infinite times:
    1. IntVariableIncrement { variable: LongtermAccessInt (0x63) }
    2. SyncWait(1.0)

Exit Script