PM3.6 - Sonic - Action - 0x120

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x1cf90 }
  2. Subroutine(0x1c038)
  3. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt(ThrowDataParam2) LessThan scalar(0))) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  5. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (InAir) }
  6. ChangeSubactionRestartFrame(SpecialSTurn)
  7. SetAirGround(109)
  8. loop Infinite times:
    1. if (OnGround)
      1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 0 }
    2. LoopRest

Exit Script