Brawl - Ness - Action - 0x100
Entry Script (Common)
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(257)))
- ChangeHurtBoxStateAll { state: Normal }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }