Brawl - Ness - Action - 0x11e
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CallEveryFrame { thread_id: 9, script: 0x17888 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialLwHold)
- else
- ChangeSubaction(SpecialLwHold)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(105)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialAirLwHold)
- else
- ChangeSubaction(SpecialAirLwHold)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script