Brawl - Ness - Action - 0x11f
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
 - PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
 - PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
 - CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
 - CreateInterrupt { interrupt_id: Some(10037), action: EscapeN, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc4c))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fd)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10039), action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
 - PreviousInterruptAddRequirement(OnGround)
 - CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
 - PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
 - PreviousInterruptAddRequirement(ButtonHeld value(16))
 - PreviousInterruptAddRequirement(OnGround)
 - CallEveryFrame { thread_id: 9, script: 0x17888 }
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
 - loop Infinite times: 
- if (OnGround) 
- SetEdgeSlide(StayOn)
 - SetAirGround(6)
 - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) 
- ChangeSubactionRestartFrame(SpecialLwHit)
 
 - else
- ChangeSubaction(SpecialLwHit)
 
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetEdgeSlide(Airbourne)
 - SetAirGround(105)
 - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) 
- ChangeSubactionRestartFrame(SpecialAirLwHit)
 
 - else
- ChangeSubaction(SpecialAirLwHit)
 
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - LoopRest
 
 
            Exit Script