Brawl - Ness - Action - 0x11f

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  4. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  5. CreateInterrupt { interrupt_id: Some(10037), action: EscapeN, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc4c))) }
  6. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fd)))
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  9. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  10. PreviousInterruptAddRequirement(OnGround)
  11. CreateInterrupt { interrupt_id: Some(10039), action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  12. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  13. PreviousInterruptAddRequirement(OnGround)
  14. CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
  15. PreviousInterruptAddRequirement(OnGround)
  16. CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  17. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  18. PreviousInterruptAddRequirement(ButtonHeld value(16))
  19. PreviousInterruptAddRequirement(OnGround)
  20. CallEveryFrame { thread_id: 9, script: 0x17888 }
  21. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  22. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialLwHit)
      4. else
        1. ChangeSubaction(SpecialLwHit)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(105)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirLwHit)
      4. else
        1. ChangeSubaction(SpecialAirLwHit)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script