Brawl - Ness - Action - 0x2e AttackLw4Hold
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10147), action: AttackLw4, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10093), action: AttackLw4, requirement: (ButtonNotPressed value(0)) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(AttackLw4Hold)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(1)] }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(1)] }
Exit Script
- if (not(CurrentTriggeredStatusID value(10093)))
- IfStatementAnd (not(CurrentTriggeredStatusID value(10147)))
- ArticleRemove(4)
- ArticleRemove(5)