Brawl - Ness - Action - 0x2d AttackLw4Start
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10095), action: AttackLw4Hold, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(ButtonHeld value(0))
- PreviousInterruptAddRequirement(OnGround)
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- CreateInterrupt { interrupt_id: Some(10093), action: AttackLw4, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(AttackLw4Start)
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(5), Value(0)] }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(4), Value(0)] }
Exit Script
- if (not(CurrentTriggeredStatusID value(10095)))
- IfStatementAnd (not(CurrentTriggeredStatusID value(10093)))
- ArticleRemove(4)
- ArticleRemove(5)