Brawl - Ness - Action - 0x114 SpecialHi
Entry Script
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24003 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24004 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: -1 }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x16dc0 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialHiStart)
- else
- ChangeSubaction(SpecialHiStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- SetAirGround(101)
- ChangeSubactionRestartFrame(SpecialAirHiStart)
- else
- SetAirGround(102)
- ChangeSubaction(SpecialAirHiStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script