Brawl - Ness - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (BoolIsTrue RandomAccessBool(EnableGlide)) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. ChangeSubactionRestartFrame(SpecialAirHi)
  5. CallEveryFrame { thread_id: 9, script: 0x176a8 }

Exit Script