Brawl - Ness - Action - 0x11d
Entry Script
- CreateInterrupt { interrupt_id: None, action: HitGroundTumble, requirement: (OnGround) }
- if ((InternalConstantInt (0xfb1) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(DamageFall_1)
Exit Script