Brawl - Ness - Action - 0x61 PassiveStand
Entry Script (Common)
- UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0)))
- ChangeSubactionRestartFrame(PassiveStandF)
- else
- ChangeSubactionRestartFrame(PassiveStandB)
Exit Script (Common)