Brawl - Ike - Subaction - FinalAirStart

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Stats

IASA: None
Fully Intangible: 1-19
Hitboxes active: 13-14
Hitbox set 0 hits: 13
Subaction Index: 0x1f2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldable Shieldstun Hitlag Targets
0 0 5 50 100 70 Slash Unknown(112) false 2 0 false 4 9
0 1 5 50 100 75 Slash Unknown(112) false 2 0 false 4 9
0 2 5 50 100 80 Slash Unknown(112) false 2 0 false 4 9
0 3 5 50 100 85 Slash Unknown(112) false 2 0 false 4 9
0 4 5 50 100 70 Slash Unknown(112) false 2 0 false 4 9

Scripts

Main

  1. Goto(FinalStart Main 0x1d360)

GFX

  1. Goto(FinalStart GFX 0xf130)

SFX

  1. AsyncWait(12.0)
  2. SoundEffectVictory(5874)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(12.0)
  4. Rumble { unk1: 14, unk2: 0 }
  5. AsyncWait(13.0)
  6. SlopeContourStand { leg_bone_parent: 0 }
  7. AsyncWait(32.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }