Brawl - Ike - Subaction - SpecialSAirAttack
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Stats
IASA: |
None |
Hitboxes active: |
1-3 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
50 |
88 |
60 |
Slash |
Slam |
6 |
6 |
|
0 |
1 |
9 |
50 |
88 |
65 |
Slash |
Slam |
6 |
6 |
|
0 |
2 |
9 |
50 |
88 |
70 |
Slash |
Slam |
6 |
6 |
|
0 |
3 |
9 |
50 |
88 |
75 |
Slash |
Slam |
6 |
6 |
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Scripts
Main
- Goto(SpecialSAttack Main 0x1c1e8)
GFX
- SwordGlow(SwordGlow { color: 4, blur_length: 5, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(8.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(5912)
- SoundEffect1(5913)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(130.0), Scalar(300.0), Scalar(1.0), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(20.0)
- EndAestheticWindEffect { unk: 0 }