Brawl - Ike - Subaction - Swing4_2
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Stats
IASA: |
None |
Hitboxes active: |
6-8, 29-30 |
Hitbox set 0 hits: |
6, 29 |
Subaction Index: |
0x136 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
18 |
12 |
100 |
361 |
Normal |
Punch |
6 |
10 |
9 |
|
0 |
3 |
18 |
12 |
100 |
361 |
Normal |
Punch |
6 |
10 |
9 |
|
Frames:29-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
115 |
45 |
Slash |
Slash |
false |
1 |
5 |
6 |
|
0 |
1 |
8 |
40 |
115 |
45 |
Slash |
Slash |
false |
1 |
5 |
6 |
|
0 |
2 |
8 |
40 |
115 |
45 |
Slash |
Slash |
false |
1 |
5 |
6 |
|
0 |
3 |
8 |
40 |
115 |
45 |
Slash |
Slash |
false |
1 |
5 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- Subroutine(External: gameAnimCmd_StarRodSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 38, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 65, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 9.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 115, shield_damage: 1, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(2419)
- SoundEffect1(167)
- SoundEffect1(5922)
- SyncWait(23.0)
- SoundEffect1(5922)
- SoundEffect1(5880)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(8.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(26.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }
- AsyncWait(28.0)
- Rumble { unk1: 12, unk2: 0 }