Brawl - Ike - Subaction - SpecialNLoop
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Stats
IASA: |
None |
Subaction Index: |
0x1cf |
Scripts
Main
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 35, graphic: 2, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 17 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 144, blue: 128, alpha: 80 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 255, green: 0, blue: 0, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect
- SyncWait(2.0)
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 150 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 4, red: 255, green: 0, blue: 0, alpha: 0 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 180 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 4, red: 255, green: 0, blue: 0, alpha: 0 }
- SyncWait(4.0)
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
- AsyncWait(1.0)
- RumbleLoop { unk1: 2, unk2: 0 }