Brawl - Ike - Subaction - FinalStartHit

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Stats

IASA: None
Fully Intangible: 1-37
Subaction Index: 0x1ed

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. CameraNormal
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(6.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  6. ArticleEvent(0)

GFX

    SFX

      Other

      1. ItemVisibility(false)
      2. Rumble { unk1: 15, unk2: 0 }
      3. ScreenShake { magnitude: 2 }