Brawl - Ike - Subaction - FinalMove
|
1 |
2 |
Stats
IASA: |
None |
Fully Intangible: |
1-2 |
Subaction Index: |
0x1ee |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 253, graphic: 7, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundEffectVictory(5872)
- SyncWait(5.0)
- SoundEffectVictory(167)
Other
- ItemVisibility(false)