Brawl - Ike - Subaction - FinalMove

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Stats

IASA: None
Fully Intangible: 1-2
Subaction Index: 0x1ee

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 253, graphic: 7, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. SoundEffectVictory(5872)
  2. SyncWait(5.0)
  3. SoundEffectVictory(167)

Other

  1. ItemVisibility(false)