Brawl - Ike - Subaction - SpecialAirHi2

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Stats

IASA: None
Hitboxes active: 1, 3-22, 29-40
Hitbox set 0 hits: 1, 3, 13, 22, 29
Subaction Index: 0x1e5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 140 0 100 91 Slash Slam 4 5
0 1 6 140 0 100 78 Slash Slam 4 5
0 2 6 115 0 100 90 Slash Slam 4 5
0 3 6 115 0 100 91 Slash Slam 4 5

Frames:3-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 4 80 0 100 87 Slash Unknown(24) AD false true 3 4
0 1 4 80 0 100 87 Slash Unknown(24) AD false true 3 4

Frames:13-21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 2 30 0 100 85 Slash Unknown(24) AD false true 2 3
0 1 2 30 0 100 85 Slash Unknown(24) AD false true 2 3

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 2 22 0 100 60 Slash Unknown(24) AD false 2 3
0 1 2 22 0 100 60 Slash Unknown(24) AD false 2 3

Frames:29-40

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 2 38 0 100 270 Slash MagicZap AD false 0.5 0 7 2 1
0 1 2 38 0 100 270 Slash MagicZap AD false 0.5 0 7 2 1

Scripts

Main

  1. Goto(SpecialHi2 Main 0x1c8e0)

GFX

  1. Goto(SpecialHi2 GFX 0xea58)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(5896)
  3. SyncWait(2.0)
  4. SoundVoiceOttotto
  5. SoundEffect1(5897)
  6. SyncWait(10.0)
  7. SoundEffect1(5897)
  8. SyncWait(10.0)
  9. SoundEffect1(5898)
  10. SyncWait(3.0)
  11. SoundEffect1(83)
  12. SyncWait(3.0)
  13. SoundEffect1(5921)
  14. SyncWait(2.0)
  15. SoundEffect1(5899)
  16. SyncWait(10.0)
  17. SoundEffect1(5899)

Other

  1. Goto(SpecialHi2 Other 0x6920)